Firing at an enemy requires an action, though the odds of a hit are dependent on positioning, the weapon used and a soldier skill, so positioning and careful planning is essential to success. Later skills offer various twists on this, allowing for move manoeuvrability and options when engaging enemies. XCOM stays with its tried and perfected turn based combat system, each member of the squad being allotted a movement phase and then an action, or extended movement in the form of dash, at the expense of the action. From there the world opens up to let you explore and begin your mission to remove the occupying force from the planet. This mission functions as a nice introduction as well as a basic tutorial for new players and a refresher for veterans. The VIP in question is you, the commander, who has been kept prisoner in some kind of stasis. The prologue mission sees you take control over a squad of soldiers rescuing a VIP.
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